A complete in-game robbery builder for FiveM servers featuring a fully-functional visual editor, multi-stage heist design, minigame integration, police dispatch, and comprehensive reward management. This script provides everything needed to create unlimited custom robbery scenarios without touching a single config file. Compatible with ESX, QBCore, and QBox frameworks with automatic detection and seamless integration.
Features:
- Multi-Framework Support — Auto-detects and works with ESX, QBCore, and QBox frameworks with automatic fallback for frameworkless servers.
- In-Game Visual Editor — Full NUI panel for creating, editing, and deleting robberies in real time without server restarts or file editing.
- Multi-Stage Robbery Design — Chain unlimited stages together with optional order enforcement, allowing complex heist progressions from entry to loot.
- Three Stage Types — Build robberies using spawnable lootable objects, hackable vault doors, or targets placed on existing world props.
- Visual Prop Placement — Live raycasting preview system lets you place props and doors exactly where you want them with real-time position and rotation control.
- Minigame Integration — Built-in drilling minigame included out of the box, with support for ultra-voltlab, bd-minigames, pd-safe, and automatic ox_lib skillcheck fallback.
- Animation System — 22 pre-configured animations including bag carries, laptop hacking, drilling, welding, and guard stances, all fully synchronized and visible to nearby players.
- Networked Scene Support — Coordinated ped and prop animations play out simultaneously for all players in range, creating cinematic robbery moments.
- Thermite Burning System — Place thermite charges with full particle effects, smoke, and sparks to burn through doors with configurable burn time and item requirements.
- Rewards System — Fully customizable item and money rewards with percentage-based chance drops, min/max randomized amounts, and multiple reward stacks per stage.
- Multi-Pile Looting — Configure multiple grab actions per prop so players can loot a single object several times before it empties or swaps to an empty model.
- Police Count Requirement — Require a minimum number of online police officers before a robbery can begin, keeping server economy balanced.
- Automatic Police Dispatch — Fires dispatch alerts the moment a robbery starts, with custom headers, icons, blip settings, and priority levels.
- 12+ Dispatch Resources Supported — Auto-detects tk_dispatch, ps-dispatch, qs-dispatch, cd_dispatch, core_dispatch, rcore_dispatch, codem-dispatch, lb-tablet, wasabi_mdt, kartik-mdt, u_dispatch, and more.
- Door Lock Integration — Link robbery stages to existing locked doors in ox_doorlock, qb-doorlock, or rcore_doorlock with automatic sync across all players.
- Cooldown System — Set per-robbery cooldowns and link multiple robberies to share a single cooldown timer, preventing economy abuse.
- Item & Weapon Requirements — Require players to have specific items or weapons equipped to interact with stages, with optional item consumption on use.
- Stage Order Enforcement — Force sequential stage completion or allow free progression depending on your robbery design.
- Target System Support — Auto-detects ox_target and qb-target for interaction zones, with automatic E-key fallback if neither is installed.
- Persistent Storage — All created robberies are saved automatically and loaded on server start with zero manual intervention.
- Admin Permission System — Editor access locked to Ace permissions or configured admin groups, keeping the creator tool secure.
Requirements:
- ESX, QBCore, or QBox Framework
- ox_lib
- ox_target or qb-target
- ox_doorlock, qb-doorlock, or rcore_doorlock (optional — for door linking)
Preview Video:
YouTube
